Construct 2 Project Contribution, Semester 2 (Dungeons of Trials)

My part in Dungeons of Trials is mainly centered in the gameplay aspect. I am responsible for making the player character, Sara the Siren, including movement controls, assigning animations, combat controls, skills, health and armor, and many more. I also designed all of the enemies in this game. This includes the goblins (melee), skeletons (ranged), as well as the final boss. Each enemy have their movement pattern (except the boss), and unique attack patterns. Furthermore, I also programmed the attack patterns for the boss, including the bullet shower, bullet spawner which spawns smaller bullets, and homing bullets. All of the visual sprites in this game are taken from the license-free game assets archive https://opengameart.org/.

 

Evidence:

Main menu of the game

A screenshot showing a stage in the game

A fight against the Final Boss

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